Guess what big impatient baby turned 8 today. :v
I just had a moment where I was really excited about how this paper is going and what I’m saying because it’s relating to things that are part of my personal life and hobbies outside of work.
I thought about going into great in-depth detail but then I realized, “Wait, this is a ton of terminology and lingo that maybe 5% of my followers are going to get.”
This nerd moment brought to you by the makers of Dublin Core.
It isn’t my best work ever but it was over the minimum page limit
Am I cobbling together this paper from pieces of previous papers on video games I have made for other classes? Well I’m certainly NOT not doing it…
drparisa replied to your post: drparisa replied to your post: /encou…
IT’S KIND OF THE OPPOSITE PROBLEM IN MY LAB where we all panic about things we need to get and speak frequently with our suppliers (both tech and research) who… are just… for some reason 40% of the time unreachable or cantankerous :(
That is a whole other variety of pain in the butt for certain. It is like the Rocky Road of butts, especially if the third parties you’re relying on don’t seem too invested in helping you out or being available (ick). Especially since you guys have to gather so much data with living creatures!! Or other things that can easily be ruined.
Whereas mine is just plain vanilla. Nothing in this feels like they sat down and really had a discussion beyond ‘let’s try crafting a metadata schema for video games, because all the current schemas are based on books’.
That in of itself is a really good idea (it’s actually the same one I had for a paper shh) but when you can’t conceptualize of a way to gather data beyond in-person interviews and you don’t share much about your pool beyond ‘24 people, most of them male, all of them white, predominately in their 20s with 6 people in their 30s-40s’ you’re not really thinking very creatively or using every tool at your disposal at this point (especially this day and age really).
And then half the games they said they wanted this to cover (mobile games) they basically dumped covering and it’s just auuaskldgjeklrgjaweritguierlaaserthaqtgra SISTER JUSTINE DISAPPROVES
drparisa replied to your post: /encounters section where researchers …
i laugh from a librarian POV BUT ALSO as a researcher
I’m slowly reaching this level of ‘is this real or the onion?’ because really?
But I’m also squinting anyway because these people are in Seattle and despite that have this very homogeneous research pool, talked to zero developers about what they intended this to do/be for yet are including items you’d NEED to talk to developers in order to get…
It is just very much a paper where I can tell somebody was like ‘well we need to publish SOMETHING’ when I think there’s still a lot more that could have been done??
/encounters section where researchers lament on the need to have a high background knowledge on subject to archive and describe it properly